Ranger[]
Ranger is one of the starter classes that can be chosen for the Elf race. A ranged & melee class specializing in speed and quickly eliminating their foes. Possessing the ability to kill and immobilize enemies from a distance, while also holding the ability to quickly discharge any foe with their daggers. Upon moving up to their secondary class players are given a choice to main as a ranged character or a melee dagger user.
Class Changes[]
- Adventurer
- Wind Walker
- Scout
- Sniper
Take note that these names are not finalized and are subject to change in the NA version.
Skills[]
Fast Attack II | [Physical attack] to increase the target to attack. A chance to own [the attack rate] increases the effect is issued. | Active - Attack | |
Underbelly Sting II | [Physical attack] and [physical critical value] by increasing the target to attack. A chance to own [the attack rate] increases the effect is issued. | Active - Attack | |
Wind Sting | [Physical attack] to increase the target to attack. A chance to own [the attack rate] increases the effect is issued. | Active - Attack | |
Blood Strike II | Himself hanging off the target, and instantly move to the target [Physical attack] is applied to the increased attacks. | Active - The buff / debuff | |
Blood Strike II-Attack | Himself hanging off the target, and instantly move to the target [Physical attack] is applied to the increased attacks. | Active - Attack | |
The trail winds | [Physical attack] to increase the target to attack. A chance to own [physical avoidance figures] and [magical resistance figures] increases the effect is issued. | Active - Attack | |
Wolf Fang | [Not go] can be great is the enemy of the state. [Physical attack] to increase the attack ignores the target's physical defense and lay down. | Active - Attack | |
Scorpion sting II | [Speed] to be great enemy of the state may use reduced.[Physical attack] and putting the increased attacks, [not go] to create state. | Active - Attack | |
Raptorial claw II | [Physical attack] to increase the target to attack, [all the defense] reduces. | Active - Attack | |
Ankle paralysis | [Physical attack] and [physical critical value] by increasing the target to attack, and [not go] to create state. | Active - Attack | |
Poisonous infiltration | [Physical attack] to increase the target to attack, and continuous [HP] reduction will be given. | Active - Attack | |
Serpent Sting II | [Physical attack] to increase the target to attack, [the speed] reduced. | Active - Attack | |
Escape the crisis | Character as a certain distance in the direction of looking at [Teleport] plays. | Active - The buff / debuff | |
Loophole exposed | Period of time the target of the [physical protection levels] and [magic protective levels] are reduced. | Active - The buff / debuff | |
First Aid II | Their [HP] instantly to restore, and continuous [HP] recovery will be given effect. Whether the United States brings the effect disappears. | Active - Hill | |
Hide arrive, | Assigned to them [eogeuro] levels are reduced. | Active - The buff / debuff | |
Cry wolf | Period of time their [attack rate] increases. | Active - The buff / debuff | |
Guardian of the Wind II | Period of time of his [physical avoidance figures] increases. | Active - The buff / debuff | |
The shape of a wolf | In their own party, including the range of [attack rate] increases. This effect re-skill or to come to the same series lasts until you activate. MP is continuously consumed. | Active - The buff / debuff | |
Sharp movements II | Period of time of his [physical critical value] increases. | Active - The buff / debuff | |
Racing instincts II | Period of time their [the speed] [physical avoidance figures] and [magical resistance figures] increases. | Active - The buff / debuff | |
A blue tent in the wind | Entering a period of time to myself [Magic Damage] to absorb some of the effects is given. | Active - The buff / debuff | |
Breath of the storm | Period of time their [attack rate] increases. | Active - The buff / debuff | |
Strike and death | United States for some time been coated with target as a percentage of their [HP] makes a recovery. | Active - The buff / debuff | |
Elemental Affinity II | Their [Magic Defense] to increase the fixed value, further increases the overall value of a certain amount. | Passive | |
Flexibility II | Their [agile] stats and [intelligence] stat increases. | Passive | |
Sword polishing II | Dagger Binds, [physical critical value] increases. | Passive | |
Dagger Learning II | Dagger Binds, [the attack rate] increases. | Passive | |
Dagger skill | Dagger Binds, [physical hit number] increases. | Passive | |
Increase in patient II | Greaves Binds, [Max HP] and [HP natural recovery] increases. | Passive | |
Greaves polishing II | Greaves Binds, [physical avoidance figures] and [magical resistance figures] increases. | Passive |
Take note that these names are not finalized and are subject to change in the NA version.